Showing posts with label customer lifecycle. Show all posts
Showing posts with label customer lifecycle. Show all posts

Saturday, 9 July 2011

Show Us the Data (It’s Ours, After All)

An interesting article by Richard Thaler, professor of economics at Chicago Booth Graduate School of Business, makes the case why consumers should own their ever growing personal data generated as a result of digital social and commercial interactions.  Data is big business.  Why?  Because sophisticated organisations who can accumulate and mine data use it to generate insights, and ultimately sales.  But whilst organisations invest heavily is using data to drive sales, Thaler focuses on the consumer and how access to personal data could help to provide better services.  In the mobile phone sector, for example, transparent pricing can not only help to stimulate the right kind of economic growth argues Thaler, but also that consumers could save considerable amounts of money by switching to the right plan. But to pick the best plan, you need to be able to estimate how much you use services like texting, social media, music streaming and sending photos.

James Beckland also discusses personal data and psychographics in this interesting Mashable article.  Buckley breaks personal data into three categories; social profile data, behavioural data and customer lifecycle data. We have discussed customer lifecycle data in our previous blog on marketing and we have also shared insight into our research on the analysis of gambling behavioural data too. Social profile data provides a rich new source of personal insight.  For example, organisations would very much like to know which affinity brands influence their best customers, which celebrities they follow, and the themes of the messages they regularly share.

Given that personal data is now i) exponentially increasing and ii) becoming increasingly valuable, what if your personal gambling data, data that describes in detail the games you play during each session you log on, all of your transaction details, details on your wins and losses, your social media interactions, chat room data, etc, could be easily downloadable and made available to share in a friendly format with other websites offering value-added services?  It is not inconceivable that one day players will be able to fully control who can see their personal data so that they can leverage it better, not only to get better deals, but also to make smarter decisions about their health and wealth. At Bet Buddy, one of the ways we are using data is to allow gamblers to make more informed decisions about their gambling.  For example take a look at Advisor, our player facing app, which provides rich, relevant, and interactive data insights for gamblers to help them make more informed decisions about their gambling.

Tuesday, 21 December 2010

Marketing managers and responsible gaming managers have the same ultimate goal

Player protection has typically been viewed as a compliance activity by online operators. This was re-affirmed to me following a recent discussion I had on the benefits of player behaviour tracking with a marketing manager. A summary of our conversation will be familiar to many in the industry;
  • The use of behaviour tracking technology is primarily used for detecting VIP players (such as grinders at poker) in order to quickly identify them and retain them before they slip away 
  • Acquisition costs are high and these types of players are difficult to get
  • A relatively small percentage of players deliver the largest share of revenues
  • Therefore focusing on VIPs is not an unreasonable strategy 
But what about the vast majority of players that do not fall into this VIP category? Are operators realising as much value from these relationships as they could be? If the answer is no then could responsible gaming and player protection be better leveraged to manage the customer lifecycle? And what if the the marketing and responsible gaming managers were measured using similar KPIs (key performance indicators)?

Marketing 101 text books will teach you the importance of STP; segmentation, targeting and positioning. If executed well STP can move an organisation from differentiation to customisation, the holy grail of marketing. But this is very hard to get right. Take an industry that has been here for a long time such as financial services. To do this well the organisation must be able to collect customer data from all channels, monitor significant triggers in a customer’s life (e.g. change of job, significant credit), track key events and react accordingly (mortgage expiry), offer logical selections (such as savings v. competitors) and undertake propensity modelling based on key variables (such as credit company risk profiling). Whilst the best organisations can do this and do put more emphasis on maintaining the most profitable customer relationships they also put serious effort into making all customer relationships profitable and sustainable if possible.

 Applying these principles to online customer relationships could help convert some of the short-term player relationships to more sustainable relationships. How? For example, if one of your newly acquired non-VIP players was demonstrating early signs of problem gambling behaviour would it make more sense to send an undifferentiated marketing offer to this player or to send more personalised and meaningful tips on their game play and how they could keep it fun? In other words would you rather keep this type of player for a month or as an active player for 12+ months?

With this in mind why shouldn’t the responsible gaming manager also be measured and rewarded on player retention rates as well as their other responsibilities? And why shouldn’t the marketing manager be encouraged to design a sales campaign for a new regulated market that emphasises innovative player education features? Marketing is about meeting customer needs (and not primarily advertising) and responsible gaming should focus on all aspects of the customer lifecycle (and not solely compliance). Whilst marketing and responsible gaming managers' have different management responsibilities they ultimately have the same goal – building sustainable customer relationships.